Sounds awesome! I love Pandora and would be excited to help innovate with you. I'm all about testing and ensuring the quality of the release.
MARK McQUILLEN
LinkedIn: linkedin.com/in/markmcquillen GitHub: github.com/makdash49 AngelList: angel.co/mark-mcquillen
>LANGUAGES AND TECHNOLOGIES
● Proficient: JavaScript, ReactJS, Redux, Webpack, Babel, Node.js, Express, Socket.io, Connect, Mocha, Expect,
SQL, PostgreSQL, MongoDB, Firebase, Git, Heroku, AWS (S3), Gulp, jQuery, Unity, C#, Ruby, Ruby on Rails
● Exposure: Python, HTML5, CSS3, Sass
>PROFESSIONAL EXPERIENCE
So ware Engineer | River Studios | San Francisco, CA Aug. 2015 - Aug. 2016
● Optimized daily developer workflow process by ~15% through implementing Smart Commits in QA pipeline with GitHub and JIRA integrations.
● Tested 14 Unity virtual reality builds with C# and JIRA providing detailed documentation for bug reproduction.
● Reduced the VR setup time on Android devices by over 50% by engineering automation tools using Python to
download and install APKs from Artifact Server.
● Wrote comprehensive test plans for Unity VR C# systems to provide o shore development team with structure
to test 100% of build functionality.
● Constructed immersive, interactive and intuitive VR experiences (MLK “I have a dream” and IceQuest) utilizing
Unity and C# to experiment with best locomotion mechanics in order to eliminate motion sickness.
Database Project Admin | Cornerstone Research | San Francisco, CA Aug. 2006 - Apr. 2014
● Assisted in client growth of 100% over 5 year period through querying InterAction marketing DB to generate
list reports of potential client attorneys and their fields of expertise for firm advertising campaigns.
● Queried Filesurf DB of over 100,000 digital documents to create document lists included in litigation papers.
● Ensured accuracy of complex economic litigation expert reports in cases worth up to $10 million by formatting
and proofreading to eliminate misunderstanding of content.
QA Analyst | LucasArts | San Rafael, CA Sep. 2005 - Jan. 2006
● Analyzed PC game, “Star Wars: Battlefront II” for gameplay, multiplayer performance, balance, and level
functionality to isolate flaws in geometry, behavior and user experience (UX).
>RECENT PROJECTS
So ware Engineer | Gi Vote | live | code Dec. 2016 Collaborative shopping platform that enables groups of users to discover products they most prefer through live voting.
● Created dynamic UI/UX compatible on 5 major browsers utilizing JavaScript, ReactJS, Redux and Connect.
● Incorporated Amazon-Product-API into Node.js and Express RESTful backend to display product information.
● Enabled real-time updates to all users to be simultaneous utilizing Firebase database and event listeners.
● Designed algorithm in JavaScript to calculate and display user individual and sum all users’ vote percentages.
So ware Engineer | IceQuest | live | code Aug. 2016 Samsung Gear virtual reality game where players fly through a mysterious world, explore and search for hidden treasure.
● Developed locomotion mechanic using C# in Unity that minimizes motion sickness while allowing freedom of movement within a three-dimensional space.
● Published on the Oculus store with special access and blogged about the design process and implementation.
So ware Engineer | FeelsLike | live | code June 2015 Weather platform for travelers to get a feel for the sights, sounds, tastes and smells of a city relative to their hometown.
● Integrated Weather Underground, Forecast.io, and Live Images API’s into Sinatra front-end and Ruby on Rails back-end, combing 7000+ data points to make meaningful comparisons on D3.js graphs.
● Located months when weather is similar in di erent cities by designing comparison algorithm in JavaScript.
>EDUCATION
B.A. Film and Media Studies, University of California at Santa Cruz
San Francisco, CA 415.624.9934 markdmcq@gmail.com
MARK McQUILLEN LinkedIn: linkedin.com/in/markmcquillen GitHub: github.com/makdash49 AngelList: angel.co/mark-mcquillen >LANGUAGES AND TECHNOLOGIES ● Proficient: JavaScript, ReactJS, Redux, Webpack, Babel, Node.js, Express, Socket.io, Connect, Mocha, Expect, SQL, PostgreSQL, MongoDB, Firebase, Git, Heroku, AWS (S3), Gulp, jQuery, Unity, C#, Ruby, Ruby on Rails ● Exposure: Python, HTML5, CSS3, Sass >PROFESSIONAL EXPERIENCE So ware Engineer | River Studios | San Francisco, CA Aug. 2015 - Aug. 2016 ● Optimized daily developer workflow process by ~15% through implementing Smart Commits in QA pipeline with GitHub and JIRA integrations. ● Tested 14 Unity virtual reality builds with C# and JIRA providing detailed documentation for bug reproduction. ● Reduced the VR setup time on Android devices by over 50% by engineering automation tools using Python to download and install APKs from Artifact Server. ● Wrote comprehensive test plans for Unity VR C# systems to provide o shore development team with structure to test 100% of build functionality. ● Constructed immersive, interactive and intuitive VR experiences (MLK “I have a dream” and IceQuest) utilizing Unity and C# to experiment with best locomotion mechanics in order to eliminate motion sickness. Database Project Admin | Cornerstone Research | San Francisco, CA Aug. 2006 - Apr. 2014 ● Assisted in client growth of 100% over 5 year period through querying InterAction marketing DB to generate list reports of potential client attorneys and their fields of expertise for firm advertising campaigns. ● Queried Filesurf DB of over 100,000 digital documents to create document lists included in litigation papers. ● Ensured accuracy of complex economic litigation expert reports in cases worth up to $10 million by formatting and proofreading to eliminate misunderstanding of content. QA Analyst | LucasArts | San Rafael, CA Sep. 2005 - Jan. 2006 ● Analyzed PC game, “Star Wars: Battlefront II” for gameplay, multiplayer performance, balance, and level functionality to isolate flaws in geometry, behavior and user experience (UX). >RECENT PROJECTS So ware Engineer | Gi Vote | live | code Dec. 2016 Collaborative shopping platform that enables groups of users to discover products they most prefer through live voting. ● Created dynamic UI/UX compatible on 5 major browsers utilizing JavaScript, ReactJS, Redux and Connect. ● Incorporated Amazon-Product-API into Node.js and Express RESTful backend to display product information. ● Enabled real-time updates to all users to be simultaneous utilizing Firebase database and event listeners. ● Designed algorithm in JavaScript to calculate and display user individual and sum all users’ vote percentages. So ware Engineer | IceQuest | live | code Aug. 2016 Samsung Gear virtual reality game where players fly through a mysterious world, explore and search for hidden treasure. ● Developed locomotion mechanic using C# in Unity that minimizes motion sickness while allowing freedom of movement within a three-dimensional space. ● Published on the Oculus store with special access and blogged about the design process and implementation. So ware Engineer | FeelsLike | live | code June 2015 Weather platform for travelers to get a feel for the sights, sounds, tastes and smells of a city relative to their hometown. ● Integrated Weather Underground, Forecast.io, and Live Images API’s into Sinatra front-end and Ruby on Rails back-end, combing 7000+ data points to make meaningful comparisons on D3.js graphs. ● Located months when weather is similar in di erent cities by designing comparison algorithm in JavaScript. >EDUCATION B.A. Film and Media Studies, University of California at Santa Cruz San Francisco, CA 415.624.9934 markdmcq@gmail.com