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Hi HN, So i've just launched Make Us Proud. I've been working at Apple for the last 2 years, and now i'm finally living out my dream.

I'd love to offer our services up to you guys in the HN community.

Happy to take any questions or comments


Nice work.


Alternatively, you can hold Cmd and double click a folder to open in a new window.

In addition, i find adding your editor of choice to the finder toolbar quite handy (open current folder in editor). Here is the applescript i use to open in sublime text - https://gist.github.com/1541764

You can easily modify the above to fit your editor of choice.


While it looks nice, it is completely inaccessible for non-mouse/non-visual users.

I recommend that the developer takes influence from the AEGIS/AOL/TPG accessibility demos - http://hanshillen.github.com/jqtest/#goto_datepicker



It says no.


Agreed. That and Pusher is not built on Node, rather on Event Machine.


The strength of TextMate has always been its powerful scripting interface, something that Sublime currently lacks to extreme.

For me anyway, there are few text editors that can equal the power than TM provides in this domain. Please prove me wrong.


Untrue, I used a port of Box2d (not this port, our own version) to build an "HTML5" game for sony, see link - http://www.youtube.com/watch?v=AicnuLQxHoQ

Unfortunately the game was taken down due to the Japan situation. Understandable.

Under Safari i was able to simulate ~80 live physics objects in a high collision environment at full frame render, bound to the DOM at 60fps on reasonable hardware 6 months ago (safari still has the fastest DOM paint time out there now).

Even when using Firefox 3.6 i could manage around 20 dynamic objects.

No CSS3 animation, just math and re-paints.

Javascript Math is not slow (at all), its generally the DOM/Canvas slowing you down.


If you've ever used the C++ Box2D, you'll have been able to create hundreds of objects just fine. 80 still isn't much!


Of course! This is now nearly possible in Chrome/Safari/FF5, but the limiting factor is still primarily re-paint time rather than the simulation itself.


Really? Even with FF5's hardware accelerated canvas?


the game looks awesome, any plans for a re-release?


Yep, and they did it well!

Here is a demo if you are interested: http://ajaxorg.github.com/ace/build/editor.html

And here is the GIT repo: https://github.com/ajaxorg/ace

Notice the last commit was only hours ago, so its still quite active

How will this be different?


Why Canvas for rendering text? Makes very little sense, DOM hardware render support is better on many platforms right now.


Agreed. DOM rendering support has gotten really good over the past year. I want to try a different approach that will make everything seem smoother. Also, since with this sort of text editor you want everything to be aligned in a grid the rendering becomes a set of aligned glyphs... so the GPU rendering can be optimized more so than when considering the entire DOM. If there wasn't that simplification I wouldn't even be suggesting this.


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