Not disagreeing with you about lighting, but there is a differnce in older games that make RT optional. They use RT as a "ultra high quality" shadows/reflection graphical option. So there's no point of having a high performant, low quality RT option.
This isn't the case with games that require RT. Doom Dark Ages can even run the RT entirely in software, implemented in AMD's Linux drivers: https://youtu.be/R5G2bYiA1hk
So I think it's fine to ignore benchmarks that mention RT, meaning it's basically testing the game at "ultra quality" settings.
>Doom Dark Ages can even run the RT entirely in software, implemented in AMD's Linux drivers:
Running RT in Software doesn't mean it's free, it just draws the performance penalty from the rest of the system.
And the demo in the youtube link you shared shows this. Like sure, it's playable, but it looks like game from 2009. It looks fine for playing on a small handheld device like the steam deck, but not on a 27"-60" monitor/TV.
Sure, but it's also running on a GPU that's almost 10 years old and wasn't even high end at release. So I think it's fine performance for the hardware.
That CPU comes with a cooler so you don't need that.
At 2TB SSD, you should compare to the $1350 steam machine instead.
The GPU isn't exactly equivalent. Gamers Nexus puts it closer to RX6600 performance. But that ignores the RDNA3 improvements so I don't really have a good comparison for that.
They did announce SteamOS for general computers, so I don't expect game support to be too different.
Last I checked the idle power consumption of the BC-250 was on the higher side to make me not want to use it as a media center, though that could be my PSU. No hardware decode/encode (yet) either.
And lack of DRM makes a PC in general a mediocre experience for official streaming services if you want more than 720p streaming. If you care about that.
Not a power issue but a feature issue. No ray tracing stops Indiana Jones and Doom Dark Ages (though you can do it in software on Linux): https://youtu.be/aU2qwlCLWm8 . Doom Dark Ages also added a check for Vulkan Variable Rate Shading, requiring a workaround to spoof it. Mesh shader requirement prevents Final Fantasy 7 Rebirth from running.
Unless you're on the absolute newest stuff with DisplayPort 2.1, HDMI 2.1 has more bandwidth than DP1.4. That'll be Nvidias 2000 through 4000 series. No DisplayPort 2.1 until the RTX 5000s.
And then monitors released during this time generally do the same too.
Also if you want to use it through a capture card, HDMI ones are way more common and cheaper
This isn't the case with games that require RT. Doom Dark Ages can even run the RT entirely in software, implemented in AMD's Linux drivers: https://youtu.be/R5G2bYiA1hk
So I think it's fine to ignore benchmarks that mention RT, meaning it's basically testing the game at "ultra quality" settings.
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