My friend and I are building Strandfall, a highly physical outdoor larp (live action role playing game) that uses custom spatial computers: https://strandfall.com
Players are survivors of a global disaster that has unleashed mysterious, deadly storms. For three hours, they investigate the origin of the storms and make fateful decisions about their future as individuals and as a community.
We received Immersive Arts funding, which means we can run it in Edinburgh later this year. Here's an excerpt from our 2025 grant application about exactly what those are:
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Our “storm sensors” are novel spatial computers designed for outdoor usage over long distances. They will house ePaper displays, LoRa (long range) radios, accelerometers, gyroscopes, and GPS chips in a 3D-printed enclosure to provide a low-tech way to augment the reality of the park. These computers will be cheaper, more rugged, longer-lived, and more capable than smartphones, deployable to locations with zero cellular service and no battery charging options.
The sensors will be mounted on top of camera tripods for deployment. Runners will carry them through the park, then position and aim them in the correct direction, as co-ordinated by “operators” using walkie talkies. This will let players feel like they are really setting up important equipment, scanning historical sites for clues (like surveyors), and establishing laser communication links. Lacking colourful touchscreens, the sensors will be less distracting for runners, helping them focus on their surroundings. Essentially, they are a highly tactile and deeply realistic way of immersing players in a post-apocalyptic setting, since such devices – not smartphones – are the most likely to be used.
this is totally not going to cause spontaneous reports to authorities about suspicious _insert anything here_ and ultimately cost taxpayers more to respond to situations that otherwise wouldn't be happening.
It might, if we weren't planning to put prominent stickers on the tripods making clear they're part of a larp, and also getting permission from the park and council and consulting with local parkgoers.
Author here: Genuinely not sure how this appeared again today, but I’m glad to see it!
I have not affiliation with the team, but I really like what they do. They are currently crowdfunding €850,000 to build a permanent installation for the larp and are about a quarter of the way funded:
OP here: I played it on Steam Deck for 20 hours, it was fine. No performance issues; a very small minority of art was hard to see because it was small, but using the Steam Deck's built-in magnifier tool (Steam + L1) was easy enough.
OP here: I can see how that would be frustrating and I do touch on that in my piece. It’s not my job to convince you that you should like it, but I would say that the mystery and atmosphere and sense of discovery is what pulled me through the first hours where I wasn’t sure what was going on. If those things don’t chime with you, it can be a slog. What I’ve told other people is that it’s better not to view the game as a race but more a place to explore.
Players are survivors of a global disaster that has unleashed mysterious, deadly storms. For three hours, they investigate the origin of the storms and make fateful decisions about their future as individuals and as a community.
We received Immersive Arts funding, which means we can run it in Edinburgh later this year. Here's an excerpt from our 2025 grant application about exactly what those are:
--
Our “storm sensors” are novel spatial computers designed for outdoor usage over long distances. They will house ePaper displays, LoRa (long range) radios, accelerometers, gyroscopes, and GPS chips in a 3D-printed enclosure to provide a low-tech way to augment the reality of the park. These computers will be cheaper, more rugged, longer-lived, and more capable than smartphones, deployable to locations with zero cellular service and no battery charging options.
The sensors will be mounted on top of camera tripods for deployment. Runners will carry them through the park, then position and aim them in the correct direction, as co-ordinated by “operators” using walkie talkies. This will let players feel like they are really setting up important equipment, scanning historical sites for clues (like surveyors), and establishing laser communication links. Lacking colourful touchscreens, the sensors will be less distracting for runners, helping them focus on their surroundings. Essentially, they are a highly tactile and deeply realistic way of immersing players in a post-apocalyptic setting, since such devices – not smartphones – are the most likely to be used.
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