I discovered this paper while lost in a Wikipedia rabbit hole. For anyone curious about the phrase “human flesh”, the paper notes it comes from a literal translation and that it might be better understood as “people-powered”.
One takeaway (certainly not the only) from the paper is that most research is done by a few participants, even as participation size increases.
Yep, a few do the heavy lifting. A good portion of the paper analyzes the crowd/participants as a whole and touches on what effects they may have on each other (I think), but I wasn't able to understand it well enough to have any thoughts.
As for the muscle-powered, on page 4 of the document there's a graphic that shows the ratios, and it's no contest. The vast majority are involved in announcing (the situation) and uploading / re-uploading (the information). Informing and spreading.
It's obvious to me in hindsight, but I wasn't expecting such a wide gulf.
This is impressive. I appreciate you documenting the development of it and giving an overview of what's going on inside. I wish there were more blog posts like this. Have you reached out to the Racket community about the game and co2? Also, would you say this Lisp is geared more toward people who already know 6502 assembly, and not toward people who just want to write a NES game in a Lisp?
With only looking through the article and being a 6502/NES programmer myself, you can't escape having to know 6502 and the NES hardware to write a NES game. This Lisp is cool and it will certainly smooth the process and is a good fit for an Adventure game and other parts of NES game development where you aren't counting cycles (like UI).
Good to know. Assuming it's true that 6502 asm is not too difficult to learn, co2 looks like it would be fun to work with on a simple game. Really neat project.
For me the challenge with the NES itself was getting a good tutorial and then with making a game, getting your art from your mind into the tiles and sprites and in your project. Your art 'pipeline'. Once that's established it becomes easier.