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The wait is over—Eonfall has officially launched!

Step into the remnants of a shattered world and rise as an eternal warrior in Eonfall, a new third-person co-op action game infused with rogue-like depth. Explore, battle, and evolve alongside your team as you carve your legend in a fractured world—all in your browser!

Built on Unity 6 WebGL, Eonfall brings high-performance visuals straight to your browser in seconds. Whether you're looking for a quick hack-and-slash session or intense challenge, Eonfall offers fast-paced combat in a dynamic world coupled with permadeath progression.

Why You Should Play Eonfall:

• Fast, Fluid, and Intense – Experience fluid melee-focused combat with responsive controls.

• A Living, Breathing World – Immerse yourself in a beautifully desolate world with weather-shifting battlefields.

• Jump In, No Commitment – Drop into battles instantly, play solo or with friends.

• Rogue-Like Progression – Power up, adapt, and survive—permadeath raises the stakes!

Eonfall has been a passion project two years in the making, crafted by NeoRelm Game Studios to deliver an easy to play, high-energy combat experience that you can instantly dive into, with no strings attached.

The battle begins now—are you ready to rise?

Play Now: https://eonfall.com/play


I think we will begin to see more likely in the coming year or two with WebGPU support on the rise!


Ah yes, unfortunetly just playable on desktop for now. I should put a notification of sorts to inform mobile users. Thanks for that feedback.


I don't see what's wrong with Unity or any other native engine that can export to WebGL via WASM. It's still building for the web none-the-less.

With tools like Unity you can focus more on the actual game development instead of building the tools for the game and then risk never releasing the game.


I think most people here celebrate the engineering effort that goes into the project, not the outcome. 'I built a car from nuts and bolts and drove it 500km' is much more impressive than 'I drove my car 500km', even though very likely the factory built car is better engineered.

Using an existing engine with an existing network library is not technically noteworthy.

The resulting game might be fun, polished, worth playing etc., but from a technology side, it's not interesting.


You can certainly do it!! Ofcourse will take time and a commitment to learning but you'll get there. =)

You can always outsource some parts of development if you don't have the time to learn some parts as long as you got the money to invest it's possible.

Thanks for checking it out.


Give it another shot after we pushed a fix earlier today. =)


Try now... I think it's working OK after we pushed a quick patch update earlier today.


ahhh yess Terms shoot need to get that fixed! Sorry about that.


Thanksss!! =)


thankk you! =)


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