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This is awesome! Been tracking the bug for what seems like Gimp 3 levels of time. But great job all involved.


Yep, I was on mailing list etc. Unsubscribed when they did the AI announcement. Its not for me.


This...

And tell you what, the posts on linkedin and the blogs like this, where the take away is 'I got fired and next time I'll work LESS'. Really?

Errr, might want to reconsider that strategy, unless you think that you are going to get binned no matter what, and just cruising until that happens is the solution. Just seems like a massively negative outcome.

That, or they are going for the spiteful 'hopefully I convince everyone else to lower the standard, so others get sacked, or so I look good again'.


The point of the article isn't to just "work less", but rather that working above and beyond what you're contracted for in a large organization in the long run ultimately won't matter. The takeaway is that your "extra" efforts can be better spent elsewhere: family, personal projects, interviews for next gig, etc.

The article makes it very clear that they're talking about large, 100+ staff companies; when you're just another interchangeable cog in the machine. Today it's seldom that the person doing the layoffs is also part of the day to day operations, hence the you're "just another row in an excel spreadsheet" call out. Anyone who thinks otherwise is deluding themselves by thinking at the boots-on-the-ground level (known individual/quantity, appreciated) instead of the macro COO/CFO costs tracking level (unknown individual/quantity, interchangeable.)


Nah, its just them playing the victim. You can totally get noticed in a big company. Or overlooked in a small.

Throwing in the towel and saying I'm not going to bother in the future... yeah I'd never be hiring you in the first place.


I don't think the original post is advocating for just "throwing in the towel" here. Instead they're simply stating that working what you're specifically contracted for is a more reasonable and sustainable model than always going "above and beyond" for little to no gain to your work life and at great cost to your personal life.

Corporations by design don't "care" about you, they only care about maximizing profits and returns for their shareholders. Sure you can get "noticed" by higher ups, but those individuals have no obligations to you in the day to day operations unless you're getting cozy with the (increasingly externally conteacted) deciders/architects of the next upcoming re-org.

It's not explicitly stated in the article, but their call-out of the behavior of large companies speaks to the missing piece of the puzzle here: the "stage" of the company's lifecycle plays a crutial role in how much your "above and beyond" contributions matter. 10 person start-up? Matters significantly. 1000+ person org? Drop in the bucket.


Well just pre-ordered the 120hz amd. If the RiscV drops in, I'm going to be very impressed.


Are companies legally obligated to give cost of living? Nope. 7% given the number of layoffs in the tech sector seems amazing in my view.


I'm not defending the parent, since I don't think 7% is bad, but the conflation of legality and morality (or insert a less dramatic word for "things people are allowed to judge you on") is one of the most tired fallacies in all of discourse.


I was working on an F1 game back in the PS1 game. The studio wanted to fire one of the track texture artists. They pulled him up for a texture that was on the back of one of the break boards...

'whats this?'

Now given it was like a 16x16 texture, he could have said anything..

'its <name> as a stick man with his ** out!'.

Handed them the ammo.

However, related to the moon, we did a demo / prototype one time, and put it into a soft QA cycle before sending to publishers. One of our QA (rightly, but sigh) raised a bug saying the moon was upside down, and given the location of the game, it would be rotated.


I mean, if they wanted to fire him anyway, and that was his response, he probably knew what was going on and decided to go down swinging.


I just don't get GTK / Gnome decisions anymore. Font rendering is one part, but my personal hate is the stupid over padded default theme. Coupled with the fact they are making it as painful as they can get away with whilst still saying they support custom themes.

Until they cut back on the bloated, padded default, no one is going to take gnome / gtk seriously as a productive desktop env. There is countless studies showing more scrolling or less information presented in all sorts (like finance, programming, creative writing etc), leads to more mistakes.

But yet, this is the default theme (gtk4) next to a custom one (Mojave-dark). Pointer (mouse precision) is increasing, why on earth would I need such a bloated UX.

https://gregloscombe-01.s3.eu-gb.cloud-object-storage.appdom...


It seemed to start around the GNOME 3 time when they were "simplifying" apps by removing all useful UI elements and hiding them in a hamburger menu that you couldn't access with the keyboard, ensuring you spent 80% of your time waving the mouse cursor around waiting for submenus to appear.

And since then it has got worse and worse. Thank goodness for Mate!

I don't understand how it could get like this. KDE3.5 and GNOME2 suddenly look amazing compared to the modern UI. Bonkers. It's like they don't try using their computer for a day.


Anymore? Gnome/GTK has been like this for a long, long time. The relentless taking away of options, choices, the ridiculous "everything mobile UI" drive, that's been going on for YEARS.

I used to use gnome-terminal, the last bit of gnome in my workflow. Then some genius decided to remove the --title argument to it, and you could no longer change the window title text. Somebody actually put in the work to remove that super basic feature.

No gnome for me, never again. It is a worthless project.


> The relentless taking away of options, choices, the ridiculous "everything mobile UI" drive, that's been going on for YEARS.

At this point, damn near to 20 years now, I'd say.

I've always found it bizarre that GNOME basically hid complexity away from users in a way that makes no sense. It often requires extensive workarounds or patching.


As someone who uses stock GNOME on Fedora with only minor theme tweaks on most of my devices - speak for yourself! On my touchscreen laptop the large buttons are welcome, and when scaled down on a 4K display it doesn’t matter that much. On my desktop I do use arc-theme however, so I see where you’re coming from.


I think GTK3 was the sweet spot. I used GNOME 3 for a while on the desktop and it was really nice once you tossed some extensions in (and replaced the ugly Adwaita colorscheme). Then I updated to GNOME 40 and felt physical repulsion, so I moved to Plasma, probably for good. I'd love to explore the timeline where the maintainers didn't axe a ton of features/support and instead focused on doing their own thing really well. Now all we have is a lame Mac clone, and they can't even deny it anymore.


Flat I can just about tolerate, the stupid padding round every single element is what bugs me.

There has been loads of studies showing the amount of mistakes in coding or spreadsheet type work goes up massively with having to scroll windows, but yet, gtk3/4 is a bloated, oversized mess.

Mice precision has increased, so why on earth do we need toolbars that can take upto 1/8th a 768p screen. Stupid.


The latest updates from httpie have an insomnia type rest client workspace thing.

https://httpie.io/product


This is some invite only software, am I missing something? I couldn't use it right away, I was asked to join waitlist.


HTTPie for Web & Desktop is in private beta. We’re shipping updates weekly and inviting people from the waitlist every day. As soon as we’ve tackled the few remaining things on our roadmap and polished some rough edges, it’ll become publicly available.


Have a look at Matrix and Riot.im - slack has a ton of traction at our work, but trying to get people onto that.


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