I think IF games tend to be more puzzle games with some story segments. Gamebooks are much closer, but still often have proto-RPG mechanics. (I remember tracking inventory and HP for the ones I played/read through). VNs are much closer to pure story, with some tracking of earlier decision flags for callbacks later in the story.
Managing to recreate Pitboss mode is a neat achievement.
How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?
That's OK...Everyone gets an email saying the next turn is ready, and the 23 hour window begins. Picking 23 hour turns was intentional so that theres never the expectation that turns would end at the same time as to not bias favour towards any particular player over the course of the game.
AFAIK the native Podcast app for iPhone is the only way to make PC-phone podcast file syncing work. This stops you downloading the same podcast file twice, once on your PC and once on your phone.
I don't remember that detail, but I do remember most people not treating their inbox as an archive at the time. So there was less friction to switch to gmail, and more reason to do so due to the "real time" ticking storage amount of gmail, which then became an archive (again for most people).
> I do remember most people not treating their inbox as an archive at the time.
Indeed. For me, the step was gmail. With its humongous 1GB of storage, that was the moment when I stopped having to delete stuff to save space. It’s funny because a lot of people I know who were already older at that point kept the habit of deleting emails, even today.
MobyGames [1] claim they are unique missions. More or less the same story, but different maps, objectives and briefing text.
Maybe I need to re-download it, and check out the differences. I remember playing those six missions so many times before eventually saving up enough pocket money to buy the game, but I don't exactly remember them being different.
And it's actually six maps, three for each faction.
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