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caught that too a few weeks ago, couldn’t log in for a few hours either. I did a double take at the localhost when it loaded up in my browser haha


yea there are proxies out there for this and in AWS Bedrock this outbound logging is a feature you can enable for these and other models


super interesting pseudo IPC channel and at least mildly concerning from a security perspective. saw it on your site first and am shocked there is not a single other comment yet here

was hoping to find at least one “cmon this is easy to avoid with X thing in the kernel/OS” info nugget dropped


I'm not sure how much of a security concern this one is, at least for the kinds of things I care about with respect to containers.

I want my containers to be able to run work without other containers spying on them (already hard thanks to timing attacks).

This IPC channel only works if both containers are collaborating together. I don't think you can use it to spy on my container if my container isn't actively participating.


Agreed that this is not a critical problem, and the cooperative side channel can be useful in otherwise uncooperative environments.

The article does mention wanting to coordinate across multiple identical processes running on the same node in a wide variety of environments as the motivator.

So maybe it should be a feature, not a bug :)


two well-balanced takes making me think I should embrace the fun parts of this design and worry less about the risks! it’s a pretty cool idea and impressive it works


genuinely curious what smithing means in this context!


"something" I expect.


ha I was so excited for it to mean some cool new term I’ve never heard that the typo didn’t occur to me


Sorry haha when I realized my typo it was too late and HN didn’t let me edit it. I hoped nobody would misread it.


guess - smithing is a thing made by a smith's actions.. so, the workproduct of a skilled craftsman.


I assume it's a typo from slide-to-type on a phone keyboard.


I think it’s just a typo for “something”, lol


bingo!


really impressed with this. the author discusses on Reddit how they built it with Unity which I think is super cool and a really good use case for a game engine


You are correct, C# straddles that line better than any other language right now imo thanks to the APIs you linked. There was a good write up about this Rust vs C# Span comparison on HN a few weeks ago but the link escapes me


D would fit in as well, if the community wasn't so tiny.


Well five is about the amount of sales people I remember joining an absolutely awful call with them a few years ago, so that’s my guess (edit: lol at getting downvoted for relaying an actual experience that happened. been using Vagrant since the original hobo logo circa 2012-2013 and have always been a HC fan, get off your high horse)


Cool post. Wonder if it would have helped to take a look at the MIT distributed systems course on the web and YouTube - one of the projects is exactly this (Go Raft implementation)

https://pdos.csail.mit.edu/6.824/labs/lab-shard.html


I just don't love learning from videos personally. But I'm sure those are good if you do!


Nope totally agree, can’t just do videos myself either unless it’s a high level systems topic with visuals. Need to get into the code too


Yep same symptoms for us as the August outage and support confirmed an outage for us as well


Would be nice if they could update their status dashboard.


It is. It's just currently set at "Informational" severity.


There was a decent delay in the alerting from AWS.

I was just investigating this degradation in service for some of my systems for about 1 hour before seeing this alert raised.


They have done this previously for dual socket Xeons. Historical precedence doesn’t necessarily hold here, but in fact, it’s been done on the “cheese graters” previously


They've moved on to chiplet design. Don't disregard their clear direction to SoC's with non-upgradeable RAM, GPU, CPU.


They also water-cooled them but I’d bet a lot of money we never see that again either.


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