I'm very much a hobbyist gamedev, mostly doing small personal projects or game jams when I have the time.
I switched from Unity to Godot in 2016 when 2.0 came out and I haven't looked back since. I find Godot fits so nicely with how I like to make things compared to Unity or Unreal. It has that comfy feeling like Aesprite, sxfr, and bosca ceoil where the tool itself has an artistic expression.
I agree with most downsides that people have in regards to Godot, lacking asset store, lacking in the amount of tutorials compared to other engine, lacking in completed titles at scale, etc.
However for my purposes I've never found these to be a deal breaker, and if anything I prefer being part of the smaller community that Godot has - it feels more grassroots and aligned with my personal values.
I remember having a subscription to xfire back in 2012, apparently the same year that OBS 1.0 was released.
Having such a high quality piece of open source software as the defacto standard for video recording/streaming is quite nice alongside Audacity for audio recording.
There must be something going on with the tunnels in Brisbane in google maps. I recently looked up directions to a restaurant in the valley and they were leading me to the clem 7 directly beneath it.
It depends but most nerds I see arent playing power games at all, they're playing coop. Im not in SV & maybe that has something to do with why I cant recognize the shade you are throwing, dont see nearly the ego difficulties you claim. I spoke about power imbalance, but I saw it less about as having & wielding power, & really about understanding & due respect, about escaping our High Tech Gothic & living among the earth.
Yes there is a power balance. But being able to simply be recognized, seen, having anyone else out there who can rate, understand your game, much less critique or review: some games are overt, visible noticeable, but the world has only superficial stupid indicators to gauge nerds on. They literally dont have the capacity to understand the nerds game. That's high tech gothic, thats what nerds have to adapt to & thrive within.
"They literally dont have the capacity to understand the nerds game". That's some primo tech elitism right there.
I agree with the parent, that it's an interesting tale about waking up to the fact that others have been optimizing for other goals in life, and in many cases those make a ton of sense, perhaps even moreso than his science game.
Your take on this however, seems to be some kind of idea that no one else can gauge or judge the depths of your contributions, etc. In fact I'm not completely sure what you're saying, but it appears to be almost the opposite of the original article.
I've had my time of thinking what I do is especially valuable and unique. Then I grew up and realized we all (well, many of us) contribute to this world in our own way. A little humility goes a long way.
> Your take on this however, seems to be some kind of idea that no one else can gauge or judge the depths of your contributions, etc.
I do think we all have ways we want to be perceieved, things about ourselves we want to be recognized, strengths, and that there is a huge massive range of how visible/over/obvious and esoteric/exoteric and other dimensioms that goverm how visible these attributes/behaviors/characteristics/accomishmemts are.
> In fact I'm not completely sure what you're saying, but it appears to be almost the opposite of the original article.
I agree with the article. The article is telling nerds to recognize & acknowledge other people on their grounds, to look generally for good, in many forms.
> I've had my time of thinking what I do is especially valuable and unique. Then I grew up and realized we all (well, many of us) contribute to this world in our own way.
Picking up where I left off, my point is that some games are easier to understand than others. Im not trying to make any value judgement. I havent said being esoteric made anyone better.
I am trying to communicate how isolating & alienating the experice can be when it feels like others done understand your games. When other people perpetually see the score differently.
This post is communicating among other things some straightforward & overt things we can look for in others. Nerds can present as incredible, powerful, respectable people sometimes, they can be appreciated for their game, sometimes. But it can also be readily apparent & hard when it becomes clear people dont really know the score. It can be isolating seeing only superficial respect, or seeing what feels like uncomprehending or undeserved respect given to ourselves or others. Finding real peers, who are fit to judge & assess, is a real life challenge. For everyone. And especially for those a little more outside the mainstream, for the nerds. My posts here are just an attempt at fair warning, about what we can expect, about how hard it all too likely will be to find people who can appreciate your game. You very good excellent people's game especially.
If anything I think what Im saying amplifies the need for humility & mutual respect, & yes, some camraderie among technical peers.
I used to ponder this question at tower records since I had a few extremely nerdy friends in high school. In the decades since, history has been a continual story of nerds steamrolling less nerdy incumbents.
Most likely the latter. I've seen a lot of people get fixated on games that are deeply flawed or straight up unfun. Yet, they find the game very appealing.
The variant of this game I have always played allows for playing multiple cards on your turn as part of a set, so 3 queens for example.
We also played with the general rule that you can do anything outside the rules and as long as you can get through your turn without anyone calling you out in it you're in the clear. Playing more cards than you call is a pretty common cheat and it's always pure chaos when it happens and gets called out.
It can be a real friendship stressor so you have to have the right group of players for it, but it's always fun sharing the stupid cheats that people pulled off afterwards.
This was basically the same variant I played. The rules core rules were simple and basically anything that wasn't covered by those rules was allowed. Any kind of trickery or sleight of hand to dump your cards was completely fair game.
Dropping more cards than you called was common, but even secretly putting cards on the pile even when it wasn't your turn was common, if your sleight of hand was good enough and misdirection was good enough.
If you got up to go to the bathroom you could be certain that the remain players all put half their hands in the pile and covered for each other.
This is the variant that I've played - with the constraint that you must play at least one card, of course. We also included an endgame for the players that had managed to get rid of all their cards, though: they had to successfully guess whether the person sitting beside them was bluffing or not three times in a row in order to win, and had to pick up some cards and resume play if they didn't.
E: Since this was mentioned elsewhere in the thread, the variant I played only allows for the next player to challenge.
I think the Minecraft Beta might be my favorite experience with gaming. I feel almost as if I'm "chasing the dragon" trying to find something to emulate it. Even if I were to spin up my own server of the Java version, it wouldn't be quite the same as it was then.
I had the same kind of feeling when Garry's Mod was new. Every day you could browse servers and find new interesting experiences. A roleplaying map like an elaborate small town, populated with other players. A competitive bridge-making minigame. A minimalist flat plane to build in. It crashed constantly. Structures would glitch out at random. Most servers were crawling with trolls and misanthropes. Still, from time to time you'd luck upon a few moments of nirvana. Easy to forget and forgive all the jank, and remember those feelings of endless possibilities.
I recently started getting into photography as a hobby. I found that once I got used to carrying a camera around with me I no longer felt the need to have a phone with "an amazing camera" and was able to downgrade. This helped a lot in decreasing screentime on my phone when I was out of the house.
I switched from Unity to Godot in 2016 when 2.0 came out and I haven't looked back since. I find Godot fits so nicely with how I like to make things compared to Unity or Unreal. It has that comfy feeling like Aesprite, sxfr, and bosca ceoil where the tool itself has an artistic expression.
I agree with most downsides that people have in regards to Godot, lacking asset store, lacking in the amount of tutorials compared to other engine, lacking in completed titles at scale, etc.
However for my purposes I've never found these to be a deal breaker, and if anything I prefer being part of the smaller community that Godot has - it feels more grassroots and aligned with my personal values.