You must be the only one that remembers this because the rest of the comments are dumping on the idea. I don't think it's such a bad one. Presumably its easier for their agents to knock out than a web browser or a compiler.
It seems to scratch that same itch for me for some reason. The constant inherent danger, the different skill levels of raiders mixing together and yet people have fun and lose their stuff and it's a blast to play.
I know multiple devs who would have a very large productivity increase but instead choose to slow down their output on purpose and play video games instead.
I get it.
Might be vulnerable to classic salami tactics, though. Once we arrive at a general consensus on new norms that expect age verification online, we can just legislate it to ID users as a step 2.
Maybe wait for the next terror-attack before pushing for it, but it's an easy fix to a culture that already accepted a layer control against the user. The end user will only perceive a small difference in whether they provide full ID or just verified age information.
I want to believe that some supporters of age verification are not cynical. However, whatever good can be achieved through age verification seems such a small win, compared to the dangerous precedent it sets for the internet in general. I cannot get my head around it.
And some of us do not believe the identity bit can be truly solved.
In the real world it's always people looking to suppress information or dissent that are pushing for such schemes. It always masquerades as protecting minors (protecting them from what? The one proper attempt to prove sexual materials are harmful found no evidence of said harm.) or as hunting for CSAM (and if you do implement an effective system it will get circumvented by putting relays in hostile countries.)
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