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Was that title developed using lisp? If so (or if you worked on other Naughty Dog games which did use lisp) do you feel that it was a force multiplier in any way?


Yes! GOOL/GOAL (see [1]) was a lisp-family language. See [2] for an explanation by the guy who developed it.

[1] - https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

[2] - http://all-things-andy-gavin.com/2011/03/12/making-crash-ban...




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