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Whoa, what? From the article:

What’s even more interesting is that this wasn’t a skunkworks proof-of-concept project, Microsoft got the OK from Apple. This is in stark-contrast to Apple’s stance on Adobe Flash, which currently has plans for all mobile platforms except for the iPhone.

So according to Mashable, Apple is indeed allowing a runtime environment, running interpreted code on the iPhone, in direct contravention of the SDK guidelines (unlike Flash CS5, which is compiling native IPA binaries with nothing interpreted at runtime). Very weird.



"Then, using HTML 5’s <video> tag, Silverlight is able to communicate a QuickTime request to the IIS server, which then decodes the MPEG-2 v8 file dynamically and starts streaming it to the iPhone.

This is extremely similar to how YouTube content currently works with the iPhone. Because Silverlight already supports GPU acceleration (a feature that is coming to future versions of Flash Player 10), battery life and overall performance has the potential to be quite strong."

Also from the article.


There was an article about this a while back (whose link I can't find).

Microsoft's Silverlight-to-iPhone streaming is basically 'Microsoft implemented in IIS Streaming Server a streaming standard the iPhone already supports'. It doesn't require any approval from Apple. It's just streaming h.264 over HTTP.




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