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Get it into a playable state and up on Steam in Early Access, sir or madam. There are a LOT of people looking for a good VR giant mech game right now.


Going to SteamDevDays 2016 convinced me that this is a viable strategy, as long as you keep your scope small and costs low.

... and then I got side-tracked by machine learning and finance...


Please tell me you're making a game about being a quant.




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