The fact I have to do that shouldn't be necessary. I've been scarred by too many long compile time projects to know eventually entropy takes over despite the best of optimization efforts.
The fixes need to be in the compiler & dev tools itself, or it needs to be a very obscure feature or obviously surfaced build time problem highlighted by the compiler.
The fixes need to be in the compiler & dev tools itself, or it needs to be a very obscure feature or obviously surfaced build time problem highlighted by the compiler.