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In my experience, the larger studios go two ways: you'll have a support infrastructure and a mentor to guide your learning the ropes for a brief period (EA/Sony). This is maybe 1 in 5 of the larger studios. The remainder will be you're dropped into production and have to figure it out as you go, while being mindful that the "associate producer" or whatever title they give you is a glaring target others use blame situations simply because you'll not have social political support yet. The larger studios are ALL about internal politics, with literally a hierarchy of upper levels shitting on lower levels, and that shit cascade being "how we do things around here".


had insurances that i would get "groomed" to become a producer. Two managers believing in me and wanting me to learn and progress quickly. No reasons to doubt them, i guess? But then, game industry is though, not sure they will have the time to deliver on their promise...


"Learning the ropes quickly" is code for "you'll get a brief explainer, and have to figure it out from there." Also "grooming to become a producer" means "once you learn how to manage life consuming schedules, you'll be ready to produce without our oversight to insure the crushing schedule."




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