No, I am not moving goalposts. OpenGL has been useless for all intents and purposes in macOS for years already. The deprecation is the least of concerns.
> 1) OpenGL is a terrible fit for modern GPUs so I don't agree that it "worked well"
A terrible fit? What are you even talking about? It is as featureful as the latest D3D11 which is the API most games are based on. What is useless is the OpenGL version and drivers that Apple ships.
Please don't spread FUD. There are no security nor technical reason nor significant cost on maintaining a proper OpenGL.
No, I am not moving goalposts. OpenGL has been useless for all intents and purposes in macOS for years already. The deprecation is the least of concerns.
> 1) OpenGL is a terrible fit for modern GPUs so I don't agree that it "worked well"
A terrible fit? What are you even talking about? It is as featureful as the latest D3D11 which is the API most games are based on. What is useless is the OpenGL version and drivers that Apple ships.
Please don't spread FUD. There are no security nor technical reason nor significant cost on maintaining a proper OpenGL.