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You can actually get this as an item in the game and customizing it will give you the option to chose one of those backgrounds.

I'm not sure how you can acquire it by normal/elgit means, but if you are able to extract your save file from Animal Crossing New Horizons you can use a save editor (google kwsch/NHSE) to add this item to your inventory.

ps. Don't cheat, it's a nice game.



> Don't cheat, it's a nice game.

Cheat if you want to, or need to, or whatever. If it makes the game more enjoyable for you or if you need an accessbility assist for any reason or just because you like to see content that might be locked behind arbitrary gates.

Not everyone approaches games with the same intent, and not everyone can approach games with the same abilities. Cheating is a way to both experience games differently (e.g. speedrunning) or at all.


Cool, just stay offline if you do though.

I don't want people dropping hacked in items on my island, it kind of defeats the purpose of progression for those who aren't cheating.


You think these people just go around to strangers' islands and drop hacked items all over the place? Sick prank.


This reminds me of the original Dungeon Siege. My friends and I always played on password protected servers hosted by one of us because there were so many cheaters out there and we wanted to feel like we'd earned our levels and equipment.

Sometimes we forgot to set a password and invariably some max level character would join and kill absolutely everything, then offer us cool items with impossible stats they'd "found". I never understood the appeal.

I actually had printed out a big stack of papers describing all the prefixes and suffixes in the game along with on which item types they could appear without cheating. Most of the time I didn't need to consult it since most cheaters would offer you the same item: "of Agony Ring of Agony".


By the way, how can we visit other players' islands? We don't have any friends with a Switch with whom to exchange invitation codes.


There is no way to arbietrarily visit someone else's island, you have to be invited somehow.

If you don't have friends with a Switch, you can visit someone's islands with a "Dodo code" (i.e. a unique-ID for that island). As someone mentioned, some folks have gone via Twitter and I magine Reddit has a subreddit for it too.

One good thing is unless you are "best friends" on the game (this is a an additional step to being Switch friends), they cannot do many things on the island (chop down trees is the main thing I noticed).


I read that people are exchanging codes on Twitter etc.


I didn't read the GP's comment the same way you did.

Cheating in a single player game is like looking up a spoiler for the end of a movie. There's nothing wrong with it, but you should be aware the game may not be as much fun afterwards.


I don't think that's a fair comparison, especially when it's a game that has a rich story. Running a cheat might get you to the end of that story faster or easier, but for some that's the only way they will complete the game and get that payoff.

Personally, I'm the type who will play a game straight through for the story and experience of it, then go back and do cheats to expand my enjoyment of the journey.

Again, this is all talking about single player games; cheating in multiplayer games is inexcusable as it will always negatively impact other players and their enjoyment of the game.


I mean, no analogy is perfect. The point I went to get across is, it's fine to both say (A) there's nothing wrong with cheating if you need to do it, but also (B) you really should try to hold yourself back if you can.

To use a real example, Celeste is a very difficult single player game, and so the developers actually built in a cheat mode that any player can enable. I'm not going to lie, there are times I was tempted to turn it on.

But, personally, I'm really glad I held myself back! If I had turned on Celeste's assist mode, it would have cheapened the entire experience for me.

And to mention the other side again: Celeste's developers purposefully added Assist Mode for a reason, so anyone who truly needs it should go ahead and use it. Just, make a real effort to persevere if you can—you just might find yourself doing something that seemed impossible at first.


We all come to games with different skills, different amounts of free time, different levels of anxiety and capacity to learn. The only thing you "should" do is play the game at the level and for the reasons that are fun for you.


AC seems to me like a sandbox game, so there is a lot to enjoy just by interacting with the game that doesn't necessitate grinding for bells or whatever to be able to enjoy it. That doesn't really apply to Celeste, where the fun is mainly in the challenge


There are people that don't plan to watch movies either but want to know how they end. I personally know someone that didn't want to take the time to watch all of "The Infinity Saga" Marvel movies before watching Infinity War/Endgame and looked up plot summaries.


Animal crossing is paced incredibly slowly. I have been playing for weeks and still don't have the landscaping or path tools. I can certainly see how some people just want to play for the town design and decoration aspects without wanting to sink months in to the game.


Sure, but it's harmless compared to cheating in a multiplayer game. Cheating in a single player game may or may not impact your enjoyment, but cheating in a multi player game will almost certainly reduce the enjoyment of others (even if it may increase your own).


Would you classify mods as cheating?

In every open world RPG I will always give myself unlimited inventory and durability, I can't stand those mechanics.


It really depends on the mod. The one you describe here I would personally consider cheating if there was a reason for the limitation in the first place. If it saves you multiple dangerous trips for instance.


Cheating is "act dishonestly or unfairly in order to gain an advantage."

You're not being dishonest or unfair when you mod or (use a) cheat in a single player game, you're free to do as you please, however if other players are involved, there are categories of mods that would fit that description.


I played Skyrim on god mode. Plenty fun for me.


Some people believe that if you cheat, even in a single player game, it lessens the reward for them.

FWIW: I've experienced "cheating" both utterly ruining and enhancing a game.


Animal Crossing is multiplayer but even if it were single player, it's a game that spans real time.

Cheating typically involves skipping that wait, which means people start talking about events in the future with certainty, technically spoilers that have to be avoided for a fixed amount of time.


That actually heightens the reward for me to cheat in a single player game, so I guess it all evens out.


It lessens the lesson in delayed gratification and that perseverance yields results.

However if you already know those two lessons, and might find it more rewarding to play with other aspects of the game to reap other benefits - let no one stop you.


For the person playing or the person doing the judging?


That sounds more like modding than "cheating"


I saw it for sale in the shop for 70k bells


I just bought this game for the family.

When I was younger, there was a game called Animal Crossing Wild World for the Nintendo DS that is still one of my favorite games of all time. For all of the things that Nintendo gets wrong, Animal Crossing Wild World was very advanced for a game that came out in 2005.

You mentioned extracting save data from Animal Crossing for Switch and a smirk ran across my face. I have a very intimate and detailed history about the online community surrounding this game, script kiddies, Action Replay, and damaged game carts.

Does anyone remember Carlos and Nintendo-Play.com?

https://www.google.com/search?&q=acww+brick+seed




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