Have you tried it? Because you're very likely to get stuck ;).
If you strictly follow a wall from the start (or any of the checkpoints), you'll find your way to the end. However, most walls are on loops. The style of maze I used is called a braid maze, and replaces all dead-ends with loops. (The maze algorithm considers a 2x2 square a loop though, while the renderer doesn't fill anything in the center, so those still look like dead ends.)
I think it'd be fun to send anyone following one of those into an inescapable large loop of some kind.