No, nor I or fuse had any involvement with BoT. I wouldn't post here if I was...
BoT did not fail because it had too many players, you can clearly see how many are playing, maybe it has a complex backend... simplicity is your friend!
Meadow for reference launched with ~150 (on T2 Micro at 30%) concurrent players per machine and peaked at 450 (on T2 Medium at 25%). That's before you could buy more credits so we had to upgrade to M4 Large after a while.
And Meadow is an action game, not a point and click!
The rupy chain is solid and proven and has been running Meadow for 5 years without any write downtime except last week when one instance got nuked by AWS or somebody at M&D. That's a pretty good track record of 100% read uptime!
The Meadow launch probably was the only MMO to have a flawless launch with high pressure per server so far, and it did so over HTTP with a JSON file database! :D
It's also the only MMO with one database spanning 3 continents in real-time.
BoT did not fail because it had too many players, you can clearly see how many are playing, maybe it has a complex backend... simplicity is your friend!
Meadow for reference launched with ~150 (on T2 Micro at 30%) concurrent players per machine and peaked at 450 (on T2 Medium at 25%). That's before you could buy more credits so we had to upgrade to M4 Large after a while.
And Meadow is an action game, not a point and click!
The rupy chain is solid and proven and has been running Meadow for 5 years without any write downtime except last week when one instance got nuked by AWS or somebody at M&D. That's a pretty good track record of 100% read uptime!
The Meadow launch probably was the only MMO to have a flawless launch with high pressure per server so far, and it did so over HTTP with a JSON file database! :D
It's also the only MMO with one database spanning 3 continents in real-time.