Yeah, you're right about FF chugging on that homepage. I had added a bit of dynamic LOD that attempts to drop quality if the frame rate goes to shit, but that can only help so much. Canvas 2D in FF has more perf cliffs than in the other browsers, in my experience. I'm hoping to learn WebGPU and build some new playful visuals in that, which with any luck should run better on FF.
FWIW, I do test in FF as I work, and it's important to me to make things work well for everyone everywhere... but it's all tradeoffs.
FWIW, I do test in FF as I work, and it's important to me to make things work well for everyone everywhere... but it's all tradeoffs.