> Sad that I had hoped some exec at Nintendo would veto this approach as "Not Nintendo"
I'm guessing it happened to a point. King with their Candy Crush saga had higher revenue and profits than Blizzard [1] for a while now. The amount of money mobile gaming pulls is insane. It's hard to leave that on the table.
Luckily this didn't spread beyond their mobile apps, unlike other game developers that push to replicate the model on desktop and consoles.
Candy Crush isn't even top 5 in revenue [0]. Genshin isn't top 10. How can you look at money like that and ever think of going back to the flat fee price model as an executive?
That said, I've wondered why game companies haven't transitioned back to a socialized model where high profit games are used to subsidize the high-intellect games. I'm talking something like 2014 Blizzard where Hearthstone dwarfed the money every other IP was making but which still attracted a higher-end audience with SC2 and WoW.
Does the switch even have the capability to support a mictrotransaction focused shell game? The store is incredibly slow and obtuse, where these things rely a lot on smooth, fast transactions to get it over with before people can think too hard.
Store looks like a webpage that gets opened in Switch's browser.
They do have a concept of filling up your store credit and then spending it on purchases, so the future microtransaction flow could just grab a few credits that you already have on your account.
I'm guessing it happened to a point. King with their Candy Crush saga had higher revenue and profits than Blizzard [1] for a while now. The amount of money mobile gaming pulls is insane. It's hard to leave that on the table.
Luckily this didn't spread beyond their mobile apps, unlike other game developers that push to replicate the model on desktop and consoles.
[1] https://www.tweaktown.com/news/84423/king-has-made-more-mone...