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>to drive game devs at crafting clean binaries

But you can't! That's the whole point. You might have some indie devs support linux out of good will, but anything larger won't chase a 2% niche of a market _no matter how little extra development_ it would take. You either get Linux support "for free" or not at all.



This is not true. There was a significant uptick in Linux releases before Proton killed that. This included even games from big publishers.



Most game devs use game engines already native elf/linux/vulkan3D ready (UE5, unity, etc).




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