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Most devs use cross-platform game engines which have native elf/linux/vulkan3D baked in (unity, UE5, etc).


Many of those that do also use a bunch of various custom native plugins, middleware etc.

And if we look the most popular/largest games the proportion that use Unreal/Unity gets much lower.

Backwards compatibility is also a thing. If you ship a binary for Windows you can be pretty sure that it will work for 10-20+ years, that’s hardly the case for Linux (because its developers hate proprietary binary software due to irrational “reasons”).




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