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> Very hard to replicate those conditions on paper (or in a computer).

I wonder if it is hard to replicate on computer, or in what ways it is hard.

I expect that modern military commanders, at least those in command posts, interface with the rest of the military mostly via computer. Theoretically the computer could be made to output the same things it would in reality. In a way, it makes simulation easier than pre-computer.

I lack expertise on the nature of the errors - the kind, magnitude, etc. - that commanders see, those that constitute the 'fog', though I could imagine that is well-studied. Could those be simulated automatically? Or, if not automatically, could they be scripted efficiently enough to be practical?

Someone showed me an old text-based computer wargame (for entertainment, not for militaries). I forget the name, but managing a map was up to you and the only information you got was a flood of one-line intelligence reports; you couldn't slow them down and often they were vague, conflicting, or inaccurate. For example, it might just say 'armor seen on X road, civilians fleeing south' - going which direction? how many of what kind? whose armor?

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