I think prototyping with placeholder art works for most games, but not all of them.
Prototyping gameplay is important for games where the gameplay is king and art/story/setting is something on top. But if your game is going to be a regular platformer and the cool thing is the art, or if you're making an exploration game, etc, you should probably start with mockups and then make the game.
Prototyping gameplay is important for games where the gameplay is king and art/story/setting is something on top. But if your game is going to be a regular platformer and the cool thing is the art, or if you're making an exploration game, etc, you should probably start with mockups and then make the game.