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Typical C++ Bullshit (smugmug.com)
7 points by thegeomaster on May 12, 2014 | hide | past | favorite | 3 comments


Mike Acton is (if memory serves) tech lead at Insomniac Games--folks behind Ratchet & Clank, the Resistance series, and others.

This is a presentation which is mean in spirit but excellent in content; just note that a lot of this is caused by their targeting of the Cell processor at the time.

Overall, there are a lot of great refactoring questions he raises, and really it's a good read if you'd like to learn what sort of mindset you'd use when developing race-horse performance-sensitive code. In general, I don't agree with some of the advice, but in their problem domain (real-time interactive graphics a.k.a. games) it makes complete sense.

EDIT:

This slide (http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593430457...) made me chuckle.


Not seeing why this is typical.


this post is crap




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