Mobile development is tricky, you have to support the most common devices and browsers that are out there. That means Safari on iOS, and Chrome and the bundled browser on android. Since a large percentage of users will not seek out an alternate browser we have to support the bundled browser. In my experience, we've been limited by Android as a platform than we have by iOS.
First iOS devices tend to upgrade their software more often, and are more likely to be running a recent version of the web browser.
Second support for features may exist on Android, but we have been unable to use those features because they did not perform in an acceptable manner for what we were attempting to accomplish. We've had a lot of issues with things like 3D/2D CSS transforms. In fact we've had to sniff out Android user agents and provide a substandard experience for certain features due to the abysmal performance.
Apple may be moving slower than the cutting edge on Android, but the cutting edge is so far removed from the reality of what we have to support and work with that it's basically irrelevant.
First iOS devices tend to upgrade their software more often, and are more likely to be running a recent version of the web browser.
Second support for features may exist on Android, but we have been unable to use those features because they did not perform in an acceptable manner for what we were attempting to accomplish. We've had a lot of issues with things like 3D/2D CSS transforms. In fact we've had to sniff out Android user agents and provide a substandard experience for certain features due to the abysmal performance.
Apple may be moving slower than the cutting edge on Android, but the cutting edge is so far removed from the reality of what we have to support and work with that it's basically irrelevant.